Raises attack damage for every ship and planetary defence by 10% per level.
Move from left to right through each research branch. A technology appears in the first tier where all earlier research dependencies can be met; planetary building requirements remain visible on its card.
6 technologies
Raises attack damage for every ship and planetary defence by 10% per level.
Raises shield points for every ship and planetary defence by 10% per level.
Raises armour points for every ship and planetary defence by 10% per level.
Raises Light and Heavy Laser firepower by 2% per level and opens the advanced defence branch.
Raises Ion Cannon firepower by 2% per level while advancing the plasma-defence chain.
Raises Plasma Turret firepower by 2% per level and unlocks the strongest standard defence weapon.
4 technologies
Makes cargo ships and recyclers 10% faster per level.
Establishes hyperspace physics required by advanced drives, orbital industry and capital projects.
Makes cruisers and colony ships 20% faster per level.
Makes battleships and heavy warships 30% faster per level.
4 technologies
Speeds all research by 2.5% per level and opens major propulsion, weapons and power branches.
Raises metal production by 2% per level on every colony.
Raises crystal production by 2% per level on every colony.
Raises deuterium production by 2% per level on every colony.
9 technologies
Improves probe stealth, report depth and your advantage against enemy counter-intelligence.
Adds one simultaneous fleet slot per level and supports advanced command infrastructure.
Unlocks expeditions and improves their positive discovery chance and rich-field rewards.
Provides the exotic-physics gate required by Titan Construction Technology.
Unlocks Planetary Scan missions and improves rare discovery chances by 2% per level, capped at 15%.
Adds 12% research speed per level by linking advanced laboratories across the empire.
Unlocks configurable military hulls; level 5 and every second level after it adds one universal module slot to all military hulls.
Raises your colony limit at levels 1, 2, 5 and 10: 9, 18, 36, 45, then 54.
Completes the research program required to construct Titan-class capital ships.
7 technologies
Level 1 unlocks Deflector Screens; every level adds 2% shield strength to that module.
Level 1 unlocks Armour Plates; every level adds 2% armour strength to that module.
Level 1 unlocks Barrier Generators; every level adds 2% shield strength to that module.
Level 1 unlocks Reinforced Armour; every level adds 2% armour strength to that module.
Level 1 unlocks the Capital Fold Drive; every level adds 2% thrust to that drive.
Level 1 unlocks Capital Aegis; every level adds 2% shield strength to that module.
Level 1 unlocks Ablative Citadels; every level adds 2% armour strength to that module.
3 technologies
Unlocks the ground-war system and the infrastructure needed to take or liberate planets.
Raises troop attack and defence by 10% per level for attackers and defenders.
Adds 250 troop capacity to every Troop Transport per level.