Every weapon system hits harder.
Raises attack damage for every ship and planetary defence by 10% per level.
Weapons Technology multiplies the attack value of existing and future forces. It improves every combat stack without requiring another ship to be built.
Empire-wide offensive scaling and access to invasion and capital-ship research paths.
⚔ All ships and defenses deal +{pct}% attack damage.
Research time depends on the Research Laboratory level, the Intergalactic Research Network and the universe speed.
Each level multiplies the previous cost by ×2, so each further level gets steadily more expensive the further you push it.
| To level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 800 | 200 | 0 |
| 2 | 1,600 | 400 | 0 |
| 5 | 12,800 | 3,200 | 0 |
| 10 | 409,600 | 102,400 | 0 |
| 15 | 13,107,200 | 3,276,800 | 0 |
None — available from the start, with no research or building gate.
| Unlocked | Type | At level |
|---|---|---|
| Gauss Cannon | Defense | 3 |
| Planetary Invasion Technology | Research | 5 |
| Gauss Railgun (module) | Ship module | 7 |
| Capital Plasma Lance (module) | Ship module | 10 |
| Titan Construction Technology | Research | 10 |
See the full technology list or return to the codex index.