Codex · Defenses

Defenses

Planetary emplacements and shield domes: firepower, shields, hull, cost and the research each one waits on. All 9 entries, with the numbers read live from the game's own tables.

Rocket Launcher
Cheap baseline planetary defense.
Attack 80Shield 20Hull 200 2,000 metal
Light Laser
Entry laser platform with decent early-game value.
Attack 100Shield 25Hull 200 1,500 metal, 500 crystal
Heavy Laser
Heavier laser turret for stronger anti-fleet defense.
Attack 250Shield 100Hull 800 6,000 metal, 2,000 crystal
Gauss Cannon
High-impact anti-capital emplacement.
Attack 1,100Shield 200Hull 3,500 20,000 metal, 15,000 crystal, 2,000 deuterium
Ion Cannon
Ion-based defensive turret with solid mid-game strength.
Attack 150Shield 500Hull 1,600 5,000 metal, 3,000 crystal
Plasma Turret
Top-tier static defense with the highest power.
Attack 3,000Shield 300Hull 10,000 50,000 metal, 50,000 crystal, 30,000 deuterium
Small Shield Dome
Unique shield structure that boosts planetary staying power.
Attack 1Shield 2,000Hull 20,000 10,000 metal, 10,000 crystal
Large Shield Dome
Advanced shield structure for heavily fortified worlds.
Attack 1Shield 10,000Hull 100,000 50,000 metal, 50,000 crystal
Starbase
Orbital mega-fortress. Attack 25,000 · Shield 50,000 · Hull 500,000. Only 1 per planet.
Attack 25,000Shield 50,000Hull 500,000 5,000,000 metal, 3,000,000 crystal, 1,000,000 deuterium
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