Absorb more before armour is touched.
Raises shield points for every ship and planetary defence by 10% per level.
Shielding Technology improves the first defensive layer of every combat unit. Balanced shields, hull and weapons create more reliable battle outcomes.
Prerequisite levels for Deflector Screen, Barrier Generator and Capital Aegis research.
All ships and defenses gain +{pct}% shield points. Dedicated shield-module research is required separately.
Research time depends on the Research Laboratory level, the Intergalactic Research Network and the universe speed.
Each level multiplies the previous cost by ×2, so each further level gets steadily more expensive the further you push it.
| To level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 1,000 | 0 | 0 |
| 2 | 2,000 | 0 | 0 |
| 5 | 16,000 | 0 | 0 |
| 10 | 512,000 | 0 | 0 |
| 15 | 16,384,000 | 0 | 0 |
None — available from the start, with no research or building gate.
| Unlocked | Type | At level |
|---|---|---|
| Gauss Cannon | Defense | 1 |
| Deflector Screen (module) | Ship module | 2 |
| Deflector Screen Systems | Research | 2 |
| Heavy Fighter | Ship | 2 |
| Recycler | Ship | 2 |
| Small Shield Dome | Defense | 2 |
| Barrier Generator (module) | Ship module | 5 |
| Barrier Generator Systems | Research | 5 |
| Hyperspace Technology | Research | 5 |
| Large Shield Dome | Defense | 6 |
| Capital Aegis (module) | Ship module | 9 |
| Capital Aegis Systems | Research | 9 |
See the full technology list or return to the codex index.