Game Codex

Stellar Front Codex

The complete reference for Stellar Front — 80 ships, defenses, buildings, technologies and races. Every cost, stat, build time and prerequisite on these pages is read straight from the live game tables, so what you see here is what the game charges you.

Ships
Every hull in the game — combat stats, cargo, speed, fuel burn, cost, build time and what each race's version looks like.
14 entries
Defenses
Planetary emplacements and shield domes: firepower, shields, hull, cost and the research each one waits on.
9 entries
Buildings
What every structure on a colony does, what it unlocks, and how its cost climbs with each level.
20 entries
Research
The technology tree — what each tech costs, what it improves and exactly which ships, buildings and missions it opens.
33 entries
Races
The four playable races, their production and combat modifiers, and the trade-off each one pays for its bonuses.
4 entries

How to read the codex

Costs and stats are base values. Research, buildings and your race modify them in play: weapons technology raises attack, shielding raises shields, armour technology raises hull, and each race applies its own combat and production multipliers on top. The race pages list those multipliers exactly.

Prerequisites are gates, not suggestions. A unit cannot be built until every listed research level and building level is met. Each requirement on a detail page links to its own entry, so a chain can be walked backwards to the first thing you actually have to research.

Build times shown are base times. The Robotics Factory, Nanite Factory, Shipyard, Orbital Shipyard and Research Laboratory all shorten them, and the universe speed setting scales everything.

Start a free empire No download. Runs in the browser and on mobile.