Codex · Research

Research

The technology tree — what each tech costs, what it improves and exactly which ships, buildings and missions it opens. All 33 entries, with the numbers read live from the game's own tables.

Espionage Technology
Improves probe stealth, report depth and your advantage against enemy counter-intelligence.
🌌 Strategic 200 metal, 1,000 crystal, 200 deuterium
Computer Technology
Adds one simultaneous fleet slot per level and supports advanced command infrastructure.
🌌 Strategic 400 crystal, 600 deuterium
Weapons Technology
Raises attack damage for every ship and planetary defence by 10% per level.
⚔ Combat 800 metal, 200 crystal
Armour Technology
Raises armour points for every ship and planetary defence by 10% per level.
⚔ Combat 200 metal, 600 crystal
Shielding Technology
Raises shield points for every ship and planetary defence by 10% per level.
⚔ Combat 1,000 metal
Energy Technology
Speeds all research by 2.5% per level and opens major propulsion, weapons and power branches.
📈 Economy 800 crystal, 400 deuterium
Hyperspace Technology
Establishes hyperspace physics required by advanced drives, orbital industry and capital projects.
🚀 Propulsion 4,000 crystal, 2,000 deuterium
Combustion Drive
Makes cargo ships and recyclers 10% faster per level.
🚀 Propulsion 400 metal, 600 deuterium
Impulse Drive
Makes cruisers and colony ships 20% faster per level.
🚀 Propulsion 2,000 metal, 4,000 crystal, 600 deuterium
Hyperspace Drive
Makes battleships and heavy warships 30% faster per level.
🚀 Propulsion 10,000 metal, 20,000 crystal, 6,000 deuterium
Laser Technology
Raises Light and Heavy Laser firepower by 2% per level and opens the advanced defence branch.
⚔ Combat 200 metal, 100 crystal
Ion Technology
Raises Ion Cannon firepower by 2% per level while advancing the plasma-defence chain.
⚔ Combat 1,000 metal, 300 crystal, 100 deuterium
Plasma Technology
Raises Plasma Turret firepower by 2% per level and unlocks the strongest standard defence weapon.
⚔ Combat 2,000 metal, 4,000 crystal, 1,000 deuterium
Intergalactic Research Network
Adds 12% research speed per level by linking advanced laboratories across the empire.
🌌 Strategic 240,000 metal, 400,000 crystal, 160,000 deuterium
Expedition Technology
Unlocks expeditions and improves their positive discovery chance and rich-field rewards.
🌌 Strategic 4,000 metal, 8,000 crystal, 4,000 deuterium
Metal Processing
Raises metal production by 2% per level on every colony.
📈 Economy 2,000 metal
Crystal Processing
Raises crystal production by 2% per level on every colony.
📈 Economy 2,000 metal, 1,000 crystal
Deuterium Processing
Raises deuterium production by 2% per level on every colony.
📈 Economy 2,000 metal, 2,000 crystal, 1,000 deuterium
Graviton Technology
Provides the exotic-physics gate required by Titan Construction Technology.
🌌 Strategic 500,000 deuterium
Titan Construction Technology
Completes the research program required to construct Titan-class capital ships.
🌌 Strategic 2,000,000 metal, 1,000,000 crystal, 500,000 deuterium
Xenobiology & Archaeology
Unlocks Planetary Scan missions and improves rare discovery chances by 2% per level, capped at 15%.
🌌 Strategic 4,000 metal, 8,000 crystal, 3,000 deuterium
Colonisation Doctrine
Raises your colony limit at levels 1, 2, 5 and 10: 9, 18, 36, 45, then 54.
🌌 Strategic 1,200,000 metal, 1,600,000 crystal, 500,000 deuterium
Ship Design Technology
Unlocks configurable military hulls; level 5 and every second level after it adds one universal module slot to all military hulls.
🌌 Strategic 20,000 metal, 30,000 crystal, 10,000 deuterium
Deflector Screen Systems
Level 1 unlocks Deflector Screens; every level adds 2% shield strength to that module.
🛠 Ship Systems 12,000 metal, 24,000 crystal, 6,000 deuterium
Barrier Generator Systems
Level 1 unlocks Barrier Generators; every level adds 2% shield strength to that module.
🛠 Ship Systems 90,000 metal, 180,000 crystal, 60,000 deuterium
Capital Aegis Systems
Level 1 unlocks Capital Aegis; every level adds 2% shield strength to that module.
🛠 Ship Systems 900,000 metal, 1,800,000 crystal, 750,000 deuterium
Armour Plating
Level 1 unlocks Armour Plates; every level adds 2% armour strength to that module.
🛠 Ship Systems 24,000 metal, 8,000 crystal, 2,000 deuterium
Reinforced Armour Engineering
Level 1 unlocks Reinforced Armour; every level adds 2% armour strength to that module.
🛠 Ship Systems 180,000 metal, 70,000 crystal, 30,000 deuterium
Ablative Citadel Engineering
Level 1 unlocks Ablative Citadels; every level adds 2% armour strength to that module.
🛠 Ship Systems 1,800,000 metal, 700,000 crystal, 350,000 deuterium
Capital Fold Drive Engineering
Level 1 unlocks the Capital Fold Drive; every level adds 2% thrust to that drive.
🛠 Ship Systems 2,200,000 metal, 3,600,000 crystal, 1,800,000 deuterium
Planetary Invasion Technology
Unlocks the ground-war system and the infrastructure needed to take or liberate planets.
🪖 Invasion 100,000 metal, 80,000 crystal, 40,000 deuterium
Troop Combat Training
Raises troop attack and defence by 10% per level for attackers and defenders.
🪖 Invasion 200,000 metal, 150,000 crystal, 80,000 deuterium
Troop Transport Expansion
Adds 250 troop capacity to every Troop Transport per level.
🪖 Invasion 150,000 metal, 100,000 crystal, 50,000 deuterium
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