More hull survives every exchange.
Raises armour points for every ship and planetary defence by 10% per level.
Armour Technology increases structural durability across the entire empire. It is strongest when you already field many ships or expensive defensive installations.
Prerequisite levels for Armour Plating, Reinforced Armour Engineering and Ablative Citadel Engineering.
All ships and defenses gain +{pct}% armour points. Dedicated armour-module research is required separately.
Research time depends on the Research Laboratory level, the Intergalactic Research Network and the universe speed.
Each level multiplies the previous cost by ×2, so each further level gets steadily more expensive the further you push it.
| To level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 200 | 600 | 0 |
| 2 | 400 | 1,200 | 0 |
| 5 | 3,200 | 9,600 | 0 |
| 10 | 102,400 | 307,200 | 0 |
| 15 | 3,276,800 | 9,830,400 | 0 |
None — available from the start, with no research or building gate.
| Unlocked | Type | At level |
|---|---|---|
| Armour Plate (module) | Ship module | 2 |
| Armour Plating | Research | 2 |
| Reinforced Armour (module) | Ship module | 5 |
| Reinforced Armour Engineering | Research | 5 |
| Ablative Citadel (module) | Ship module | 9 |
| Ablative Citadel Engineering | Research | 9 |
See the full technology list or return to the codex index.