Codex · Defenses

Plasma Turret

Top-tier static defense with the highest power.

Base stats

Attack
3,000
Shield
300
Hull
10,000

Base values before research and race modifiers. Weapons Technology raises attack, Shielding Technology raises shields and Armour Technology raises hull, each by 10% of the base per level.

Cost to build

Metal
50,000
Crystal
50,000
Deuterium
30,000
Build time
2d

Base shipyard time. Defenses share the shipyard queue, so Shipyard and Nanite Factory levels apply.

Requirements

RequirementTypeLevel
Energy Technology Research 8
Plasma Technology Research 7
Shipyard Planet 8

Every one of these must be met before Plasma Turret can be ordered.

How each race builds it

The four races share the same defense rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.

Terran Plasma Turret — Terran Directorate defense
Terran Plasma Turret
A conventional defense node designed for dependable layered protection.
Prism Plasma Turret — Auralith Concord defense
Prism Plasma Turret
Defense architecture built to bend incoming fire into layered shield fields.
Carapace Plasma Turret — Varkesh Brood defense
Carapace Plasma Turret
Static defense bioform grown to absorb punishment and punish close approaches.
Grid Plasma Turret — Synthera Assembly defense
Grid Plasma Turret
Predictive defense node linked into machine targeting networks.

More defenses

See all defenses or return to the codex index.

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