Hive organisms that expand fast, consume hard, and overwhelm weak borders.
Fast growth, fast ship production and strong biological pressure with weaker high-tech efficiency.
Fleet doctrine. Numerous organic hulls, faster mobilisation, weaker high-tech efficiency.
Every race pays for its bonuses somewhere — a race with only positive modifiers would be a strictly dominant pick, so each advantage below is balanced by a cost elsewhere in the table.
| Modifier | Multiplier | Change |
|---|---|---|
| Metal output | ×1.08 | +8% |
| Crystal output | ×0.96 | -4% |
| Deuterium output | ×0.96 | -4% |
| Energy output | ×0.97 | -3% |
| Food output | ×1.12 | +12% |
| Population growth | ×1.18 | +18% |
| Build speed | ×1.03 | +3% |
| Research speed | ×0.95 | -5% |
| Ship build speed | ×1.04 | +4% |
These multiply the base stats listed on every ship and defense page.
| Applies to | Stat | Multiplier | Change |
|---|---|---|---|
| Ships | Attack | ×1.09 | +9% |
| Ships | Shield | ×0.92 | -8% |
| Ships | Hull | ×0.94 | -6% |
| Ships | Speed | ×1.07 | +7% |
| Ships | Cargo | ×0.98 | -2% |
| Defenses | Attack | ×1.03 | +3% |
| Defenses | Shield | ×0.92 | -8% |
| Defenses | Hull | ×0.96 | -4% |
The same hulls every race can build, as this one names and renders them.
Compare all four races or return to the codex index.