Late-game build times break open.
Deploys self-replicating builders that massively reduce construction time.
Nanites are expensive but brutally efficient. They turn long waits back into playable decisions and amplify every infrastructure wave.
Makes late-game infrastructure practical and unlocks Orbital Shipyard progression.
Building time depends on the planet’s Robotics Factory and Nanite Factory levels and on the universe speed, so it is not a fixed number.
Each level multiplies the previous cost by ×2, so each further level gets steadily more expensive the further you push it.
| To level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 500,000 | 250,000 | 50,000 |
| 2 | 1,000,000 | 500,000 | 100,000 |
| 5 | 8,000,000 | 4,000,000 | 800,000 |
| 10 | 256,000,000 | 128,000,000 | 25,600,000 |
| 15 | 8,192,000,000 | 4,096,000,000 | 819,200,000 |
| Requirement | Type | Level |
|---|---|---|
| Robotics Factory | Planet | 10 |
| Shipyard | Planet | 5 |
Every one of these must be met before Nanite Factory can be ordered.
| Unlocked | Type | At level |
|---|---|---|
| Orbital Shipyard | Building | 3 |
The four races share the same building rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.
See all buildings or return to the codex index.