Power first, or economy leaks away.
Generates planetary energy without consuming fuel.
A power deficit weakens every mine. Solar plants pull the colony out of the red and protect future resource upgrades from throttled output.
Keeps mines at full output and creates room for more energy consumers.
Building time depends on the planet’s Robotics Factory and Nanite Factory levels and on the universe speed, so it is not a fixed number.
Each level multiplies the previous cost by ×1.5, so each further level gets steadily more expensive the further you push it.
| To level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 75 | 30 | 0 |
| 2 | 113 | 45 | 0 |
| 5 | 380 | 152 | 0 |
| 10 | 2,884 | 1,154 | 0 |
| 15 | 21,895 | 8,758 | 0 |
None — available from the start, with no research or building gate.
The four races share the same building rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.
See all buildings or return to the codex index.