The engine of your expansion.
Extracts the metal used by construction, ship hulls, armour and early expansion.
Metal mines feed construction yards, armour plating, shipyards and early expansion chains. Steady metal keeps the build queue alive.
Keeps building queues, shipyard growth and fleet production funded.
Building time depends on the planet’s Robotics Factory and Nanite Factory levels and on the universe speed, so it is not a fixed number.
Each level multiplies the previous cost by ×1.5, so each further level gets steadily more expensive the further you push it.
| To level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 60 | 15 | 0 |
| 2 | 90 | 23 | 0 |
| 5 | 304 | 76 | 0 |
| 10 | 2,307 | 577 | 0 |
| 15 | 17,516 | 4,379 | 0 |
None — available from the start, with no research or building gate.
The four races share the same building rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.
See all buildings or return to the codex index.