Codex · Buildings

Housing Complex

Room for a living colony.

What it does

Increases population capacity for colonists and crew.

Housing raises the population ceiling. More colonists mean stronger bonuses and more room for ships and ground forces.

What it enables

Supports population bonuses, crew-heavy fleets and ground-force growth.

👥 Population & Food Occupies a building field

Cost for level 1

Metal
800
Crystal
400

Building time depends on the planet’s Robotics Factory and Nanite Factory levels and on the universe speed, so it is not a fixed number.

Cost per level

Each level multiplies the previous cost by ×1.6, so each further level gets steadily more expensive the further you push it.

To levelMetalCrystalDeuterium
18004000
21,2806400
55,2432,6220
1054,97627,4880
15576,461288,2310

Requirements

None — available from the start, with no research or building gate.

How each race builds it

The four races share the same building rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.

Terran Housing Complex — Terran Directorate building
Terran Housing Complex
Standard Directorate infrastructure with broad operational reliability.
Lattice Housing Complex — Auralith Concord building
Lattice Housing Complex
Crystalline infrastructure grown around resonant mineral channels.
Brood Housing Complex — Varkesh Brood building
Brood Housing Complex
Organic infrastructure grown from biomass, nerve clusters and hardened carapace.
Assembly Housing Complex — Synthera Assembly building
Assembly Housing Complex
Machine infrastructure built from modular processors, forges and self-checking control loops.

More buildings

See all buildings or return to the codex index.

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