Secures rare research stockpiles.
Raises the crystal cap for research and high-tech stockpiles.
Crystal is expensive to lose. More storage keeps research, shipyard growth and high-tech ships moving.
Lets you save for laboratories, drives, shields and advanced ships.
Building time depends on the planet’s Robotics Factory and Nanite Factory levels and on the universe speed, so it is not a fixed number.
Each level multiplies the previous cost by ×2, so each further level gets steadily more expensive the further you push it.
| To level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 1,000 | 500 | 0 |
| 2 | 2,000 | 1,000 | 0 |
| 5 | 16,000 | 8,000 | 0 |
| 10 | 512,000 | 256,000 | 0 |
| 15 | 16,384,000 | 8,192,000 | 0 |
None — available from the start, with no research or building gate.
The four races share the same building rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.
See all buildings or return to the codex index.