Codex · Buildings

Crystal Mine

Precision for research and high tech.

What it does

Produces crystal for laboratories, drives, probes and advanced ship systems.

Crystal quickly becomes the bottleneck for labs, drives, probes and advanced ships. A strong crystal base keeps later research predictable.

What it enables

Supports research upgrades, ship unlocks and high-tech infrastructure.

⛏ Resource Production Occupies a building field

Cost for level 1

Metal
48
Crystal
24

Building time depends on the planet’s Robotics Factory and Nanite Factory levels and on the universe speed, so it is not a fixed number.

Cost per level

Each level multiplies the previous cost by ×1.5, so each further level gets steadily more expensive the further you push it.

To levelMetalCrystalDeuterium
148240
272360
52431220
101,8469230
1514,0137,0070

Requirements

None — available from the start, with no research or building gate.

How each race builds it

The four races share the same building rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.

Terran Crystal Mine — Terran Directorate building
Terran Crystal Mine
Standard Directorate infrastructure with broad operational reliability.
Living Crystal Vein — Auralith Concord building
Living Crystal Vein
Crystalline infrastructure grown around resonant mineral channels.
Brood Crystal Mine — Varkesh Brood building
Brood Crystal Mine
Organic infrastructure grown from biomass, nerve clusters and hardened carapace.
Assembly Crystal Mine — Synthera Assembly building
Assembly Crystal Mine
Machine infrastructure built from modular processors, forges and self-checking control loops.

More buildings

See all buildings or return to the codex index.

Start a free empire No download. Runs in the browser and on mobile.