Codex · Buildings

Amenity Center

Morale makes growth faster.

What it does

Improves colony morale and accelerates population growth.

Amenities keep colonists productive and accelerate growth. Soft infrastructure with hard impact.

What it enables

Makes housing capacity fill faster and strengthens long-term colony growth.

👥 Population & Food Occupies a building field

Cost for level 1

Metal
1,200
Crystal
600
Deuterium
200

Building time depends on the planet’s Robotics Factory and Nanite Factory levels and on the universe speed, so it is not a fixed number.

Cost per level

Each level multiplies the previous cost by ×1.7, so each further level gets steadily more expensive the further you push it.

To levelMetalCrystalDeuterium
11,200600200
22,0401,020340
510,0235,0121,671
10142,30671,15323,718
152,020,5341,010,267336,756

Requirements

None — available from the start, with no research or building gate.

How each race builds it

The four races share the same building rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.

Terran Amenity Center — Terran Directorate building
Terran Amenity Center
Standard Directorate infrastructure with broad operational reliability.
Lattice Amenity Center — Auralith Concord building
Lattice Amenity Center
Crystalline infrastructure grown around resonant mineral channels.
Brood Amenity Center — Varkesh Brood building
Brood Amenity Center
Organic infrastructure grown from biomass, nerve clusters and hardened carapace.
Assembly Amenity Center — Synthera Assembly building
Assembly Amenity Center
Machine infrastructure built from modular processors, forges and self-checking control loops.

More buildings

See all buildings or return to the codex index.

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