Les ressources deviennent de la puissance.
Construit vaisseaux et défenses planétaires plus vite à chaque niveau.
Le chantier spatial transforme l'économie en transports, sondes, défenses et puissance offensive. Sans lui, la croissance reste locale.
Débloque des vaisseaux plus puissants, la production de défenses et la progression du Chantier orbital.
Building time depends on the planet’s Robotics Factory and Nanite Factory levels and on the universe speed, so it is not a fixed number.
Each level multiplies the previous cost by ×2, so each further level gets steadily more expensive the further you push it.
| To level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 400 | 200 | 100 |
| 2 | 800 | 400 | 200 |
| 5 | 6,400 | 3,200 | 1,600 |
| 10 | 204,800 | 102,400 | 51,200 |
| 15 | 6,553,600 | 3,276,800 | 1,638,400 |
| Requirement | Type | Level |
|---|---|---|
| Robotics Factory | Planet | 2 |
Every one of these must be met before Shipyard can be ordered.
| Unlocked | Type | At level |
|---|---|---|
| Light Fighter | Ship | 1 |
| Rocket Launcher | Defense | 1 |
| Small Shield Dome | Defense | 1 |
| Solar Satellite | Ship | 1 |
| Light Laser | Defense | 2 |
| Small Cargo | Ship | 2 |
| Espionage Probe | Ship | 3 |
| Heavy Fighter | Ship | 3 |
| Civilian Transport | Ship | 4 |
| Colony Ship | Ship | 4 |
| Heavy Laser | Defense | 4 |
| Ion Cannon | Defense | 4 |
| Large Cargo | Ship | 4 |
| Recycler | Ship | 4 |
| Science Ship | Ship | 4 |
| Cruiser | Ship | 5 |
| Nanite Factory | Building | 5 |
| Gauss Cannon | Defense | 6 |
| Large Shield Dome | Defense | 6 |
| Troop Transport | Ship | 6 |
| Battleship | Ship | 7 |
| Orbital Shipyard | Building | 8 |
| Plasma Turret | Defense | 8 |
| Titan | Ship | 10 |
The four races share the same building rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.
See all buildings or return to the codex index.