Les temps de construction tardifs explosent.
Déploie des constructeurs autoréplicants qui réduisent massivement les temps de construction.
Les nanites coûtent cher mais sont brutalement efficaces. Elles retransforment de longues attentes en décisions jouables et amplifient chaque vague d'infrastructure.
Rend l'infrastructure de fin de partie praticable et débloque la progression du Chantier orbital.
Building time depends on the planet’s Robotics Factory and Nanite Factory levels and on the universe speed, so it is not a fixed number.
Each level multiplies the previous cost by ×2, so each further level gets steadily more expensive the further you push it.
| To level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 500,000 | 250,000 | 50,000 |
| 2 | 1,000,000 | 500,000 | 100,000 |
| 5 | 8,000,000 | 4,000,000 | 800,000 |
| 10 | 256,000,000 | 128,000,000 | 25,600,000 |
| 15 | 8,192,000,000 | 4,096,000,000 | 819,200,000 |
| Requirement | Type | Level |
|---|---|---|
| Robotics Factory | Planet | 10 |
| Shipyard | Planet | 5 |
Every one of these must be met before Nanite Factory can be ordered.
| Unlocked | Type | At level |
|---|---|---|
| Orbital Shipyard | Building | 3 |
The four races share the same building rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.
See all buildings or return to the codex index.