Codex · Buildings

Orbital Shipyard

De la capacité orbitale pour les grands projets.

What it does

Déplace la production lourde en orbite et ajoute une construction de flotte à haute capacité.

Les chantiers orbitaux soulagent la production planétaire et rendent gérables les grands programmes de flotte.

What it enables

Ajoute une capacité de production parallèle pour les flottes tardives et les programmes de vaisseaux spéciaux.

🏭 Industry & Research Occupies a building field

Cost for level 1

Metal
4,000,000
Crystal
2,000,000
Deuterium
500,000

Building time depends on the planet’s Robotics Factory and Nanite Factory levels and on the universe speed, so it is not a fixed number.

Cost per level

Each level multiplies the previous cost by ×2, so each further level gets steadily more expensive the further you push it.

To levelMetalCrystalDeuterium
14,000,0002,000,000500,000
28,000,0004,000,0001,000,000
564,000,00032,000,0008,000,000
102,048,000,0001,024,000,000256,000,000
1565,536,000,00032,768,000,0008,192,000,000

Requirements

RequirementTypeLevel
Hyperspace Technology Research 6
Nanite Factory Planet 3
Shipyard Planet 8

Every one of these must be met before Orbital Shipyard can be ordered.

What it unlocks

UnlockedTypeAt level
Titan Ship 3

How each race builds it

The four races share the same building rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.

Terran Orbital Shipyard — Terran Directorate building
Terran Orbital Shipyard
Standard Directorate infrastructure with broad operational reliability.
Lattice Orbital Shipyard — Auralith Concord building
Lattice Orbital Shipyard
Crystalline infrastructure grown around resonant mineral channels.
Brood Orbital Shipyard — Varkesh Brood building
Brood Orbital Shipyard
Organic infrastructure grown from biomass, nerve clusters and hardened carapace.
Assembly Orbital Shipyard — Synthera Assembly building
Assembly Orbital Shipyard
Machine infrastructure built from modular processors, forges and self-checking control loops.

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