Energia primeiro, ou a economia esvai-se.
Gera energia planetária sem consumir combustível.
Um défice de energia enfraquece todas as minas. As centrais solares tiram a colónia do vermelho e protegem as futuras melhorias de recursos contra a produção estrangulada.
Mantém as minas em produção plena e cria espaço para mais consumidores de energia.
Building time depends on the planet’s Robotics Factory and Nanite Factory levels and on the universe speed, so it is not a fixed number.
Each level multiplies the previous cost by ×1.5, so each further level gets steadily more expensive the further you push it.
| To level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 75 | 30 | 0 |
| 2 | 113 | 45 | 0 |
| 5 | 380 | 152 | 0 |
| 10 | 2,884 | 1,154 | 0 |
| 15 | 21,895 | 8,758 | 0 |
None — available from the start, with no research or building gate.
The four races share the same building rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.
See all buildings or return to the codex index.