Adaptive pioneers with stable colonies and flexible doctrine.
Flexible expansion, stable population growth and balanced fleets.
Fleet doctrine. Balanced hulls, broad mission access, efficient colonisation.
Every race pays for its bonuses somewhere — a race with only positive modifiers would be a strictly dominant pick, so each advantage below is balanced by a cost elsewhere in the table.
| Modifier | Multiplier | Change |
|---|---|---|
| Metal output | ×1.02 | +2% |
| Crystal output | ×1.02 | +2% |
| Deuterium output | ×1.02 | +2% |
| Energy output | ×0.94 | -6% |
| Food output | ×1.04 | +4% |
| Population growth | ×1.08 | +8% |
| Build speed | ×1 | — |
| Research speed | ×1 | — |
| Ship build speed | ×1 | — |
These multiply the base stats listed on every ship and defense page.
| Applies to | Stat | Multiplier | Change |
|---|---|---|---|
| Ships | Attack | ×1 | — |
| Ships | Shield | ×1 | — |
| Ships | Hull | ×1 | — |
| Ships | Speed | ×1 | — |
| Ships | Cargo | ×1 | — |
| Defenses | Attack | ×1 | — |
| Defenses | Shield | ×1 | — |
| Defenses | Hull | ×1 | — |
The same hulls every race can build, as this one names and renders them.
Compare all four races or return to the codex index.