Codex · Races

Terran Directorate

Adaptive pioneers with stable colonies and flexible doctrine.

Profile

Humans Beginner-friendly Temperate worldsOceanic worldsTerran worlds

Flexible expansion, stable population growth and balanced fleets.

Fleet doctrine. Balanced hulls, broad mission access, efficient colonisation.

Technology identity

Production modifiers

Every race pays for its bonuses somewhere — a race with only positive modifiers would be a strictly dominant pick, so each advantage below is balanced by a cost elsewhere in the table.

ModifierMultiplierChange
Metal output ×1.02 +2%
Crystal output ×1.02 +2%
Deuterium output ×1.02 +2%
Energy output ×0.94 -6%
Food output ×1.04 +4%
Population growth ×1.08 +8%
Build speed ×1 —
Research speed ×1 —
Ship build speed ×1 —

Combat modifiers

These multiply the base stats listed on every ship and defense page.

Applies toStatMultiplierChange
Ships Attack ×1 —
Ships Shield ×1 —
Ships Hull ×1 —
Ships Speed ×1 —
Ships Cargo ×1 —
Defenses Attack ×1 —
Defenses Shield ×1 —
Defenses Hull ×1 —

Strengths and weaknesses

Strengths

Weaknesses

Opening plan

Fleet of the Terran Directorate

The same hulls every race can build, as this one names and renders them.

Directorate Light Fighter — Terran Directorate Light Fighter
Directorate Light Fighter
Reliable modular hull used by Terran command fleets.
Directorate Cruiser — Terran Directorate Cruiser
Directorate Cruiser
Reliable modular hull used by Terran command fleets.
Directorate Battleship — Terran Directorate Battleship
Directorate Battleship
Reliable modular hull used by Terran command fleets.
Directorate Colony Ship — Terran Directorate Colony Ship
Directorate Colony Ship
Reliable modular hull used by Terran command fleets.

More races

Compare all four races or return to the codex index.

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