Moreel maakt groei sneller.
Verbetert het moreel van de kolonie en versnelt de bevolkingsgroei.
Voorzieningen houden kolonisten productief en versnellen de groei. Zachte infrastructuur met harde impact.
Vult de woningcapaciteit sneller op en versterkt de groei van de kolonie op lange termijn.
Building time depends on the planet’s Robotics Factory and Nanite Factory levels and on the universe speed, so it is not a fixed number.
Each level multiplies the previous cost by ×1.7, so each further level gets steadily more expensive the further you push it.
| To level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 1,200 | 600 | 200 |
| 2 | 2,040 | 1,020 | 340 |
| 5 | 10,023 | 5,012 | 1,671 |
| 10 | 142,306 | 71,153 | 23,718 |
| 15 | 2,020,534 | 1,010,267 | 336,756 |
None — available from the start, with no research or building gate.
The four races share the same building rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.
See all buildings or return to the codex index.