Codex · Buildings

Solar Plant

Primero la energía, o la economía se escapa.

What it does

Genera energía planetaria sin consumir combustible.

Un déficit de energía debilita todas las minas. Las plantas solares sacan a la colonia de números rojos y protegen las futuras mejoras de recursos de un rendimiento recortado.

What it enables

Mantiene las minas a pleno rendimiento y crea margen para más consumidores de energía.

⛏ Resource Production Occupies a building field

Cost for level 1

Metal
75
Crystal
30

Building time depends on the planet’s Robotics Factory and Nanite Factory levels and on the universe speed, so it is not a fixed number.

Cost per level

Each level multiplies the previous cost by ×1.5, so each further level gets steadily more expensive the further you push it.

To levelMetalCrystalDeuterium
175300
2113450
53801520
102,8841,1540
1521,8958,7580

Requirements

None — available from the start, with no research or building gate.

How each race builds it

The four races share the same building rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.

Terran Solar Plant — Terran Directorate building
Terran Solar Plant
Standard Directorate infrastructure with broad operational reliability.
Lattice Solar Plant — Auralith Concord building
Lattice Solar Plant
Crystalline infrastructure grown around resonant mineral channels.
Brood Solar Plant — Varkesh Brood building
Brood Solar Plant
Organic infrastructure grown from biomass, nerve clusters and hardened carapace.
Assembly Solar Plant — Synthera Assembly building
Assembly Solar Plant
Machine infrastructure built from modular processors, forges and self-checking control loops.

More buildings

See all buildings or return to the codex index.

Start a free empire No download. Runs in the browser and on mobile.