Codex · Races

Synthera Assembly

Machine civilisation optimised for energy grids, cold worlds, and exact planning.

Profile

Synthetics Planner Barren worldsCold worldsMachine worlds

Energy/deuterium efficiency, resilient machine hulls and strong robotic assault doctrine.

Fleet doctrine. Energy-efficient fleets, reliable logistics, slower biological population growth.

Technology identity

Production modifiers

Every race pays for its bonuses somewhere — a race with only positive modifiers would be a strictly dominant pick, so each advantage below is balanced by a cost elsewhere in the table.

ModifierMultiplierChange
Metal output ×1 —
Crystal output ×1 —
Deuterium output ×1.06 +6%
Energy output ×1 —
Food output ×1 —
Population growth ×1 —
Build speed ×0.98 -2%
Research speed ×1.02 +2%
Ship build speed ×1.02 +2%

Combat modifiers

These multiply the base stats listed on every ship and defense page.

Applies toStatMultiplierChange
Ships Attack ×1.02 +2%
Ships Shield ×1.04 +4%
Ships Hull ×1.08 +8%
Ships Speed ×1.03 +3%
Ships Cargo ×1.04 +4%
Defenses Attack ×1 —
Defenses Shield ×1.06 +6%
Defenses Hull ×1.12 +12%

Strengths and weaknesses

Strengths

Weaknesses

Opening plan

Fleet of the Synthera Assembly

The same hulls every race can build, as this one names and renders them.

Vector Interceptor — Synthera Assembly Light Fighter
Vector Interceptor
Precise autonomous fighter optimised for low-waste engagements.
Logic Cruiser — Synthera Assembly Cruiser
Logic Cruiser
Distributed machine craft optimized for precise logistics and attrition control.
Directive Battleship — Synthera Assembly Battleship
Directive Battleship
Distributed machine craft optimized for precise logistics and attrition control.
Seed Constructor — Synthera Assembly Colony Ship
Seed Constructor
Distributed machine craft optimized for precise logistics and attrition control.

More races

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