Codex · Defenses

Heavy Laser

Zwaardere lasertoren voor sterkere afweer tegen vloten.

Base stats

Attack
250
Shield
100
Hull
800

Base values before research and race modifiers. Weapons Technology raises attack, Shielding Technology raises shields and Armour Technology raises hull, each by 10% of the base per level.

Cost to build

Metal
6,000
Crystal
2,000
Build time
4h

Base shipyard time. Defenses share the shipyard queue, so Shipyard and Nanite Factory levels apply.

Requirements

RequirementTypeLevel
Energy Technology Research 3
Laser Technology Research 3
Shipyard Planet 4

Every one of these must be met before Heavy Laser can be ordered.

How each race builds it

The four races share the same defense rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.

Terran Heavy Laser — Terran Directorate defense
Terran Heavy Laser
A conventional defense node designed for dependable layered protection.
Prism Heavy Laser — Auralith Concord defense
Prism Heavy Laser
Defense architecture built to bend incoming fire into layered shield fields.
Carapace Heavy Laser — Varkesh Brood defense
Carapace Heavy Laser
Static defense bioform grown to absorb punishment and punish close approaches.
Grid Heavy Laser — Synthera Assembly defense
Grid Heavy Laser
Predictive defense node linked into machine targeting networks.

More defenses

See all defenses or return to the codex index.

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