Grondstoffen worden macht.
Bouwt schepen en planeetverdediging sneller met elk niveau.
De scheepswerf verandert economie in transporters, sondes, verdediging en aanvalskracht. Zonder werf blijft groei lokaal.
Ontgrendelt sterkere schepen, verdedigingsproductie en de uitbouw van de orbitale scheepswerf.
Building time depends on the planet’s Robotics Factory and Nanite Factory levels and on the universe speed, so it is not a fixed number.
Each level multiplies the previous cost by ×2, so each further level gets steadily more expensive the further you push it.
| To level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 400 | 200 | 100 |
| 2 | 800 | 400 | 200 |
| 5 | 6,400 | 3,200 | 1,600 |
| 10 | 204,800 | 102,400 | 51,200 |
| 15 | 6,553,600 | 3,276,800 | 1,638,400 |
| Requirement | Type | Level |
|---|---|---|
| Robotics Factory | Planet | 2 |
Every one of these must be met before Shipyard can be ordered.
| Unlocked | Type | At level |
|---|---|---|
| Light Fighter | Ship | 1 |
| Rocket Launcher | Defense | 1 |
| Small Shield Dome | Defense | 1 |
| Solar Satellite | Ship | 1 |
| Light Laser | Defense | 2 |
| Small Cargo | Ship | 2 |
| Espionage Probe | Ship | 3 |
| Heavy Fighter | Ship | 3 |
| Civilian Transport | Ship | 4 |
| Colony Ship | Ship | 4 |
| Heavy Laser | Defense | 4 |
| Ion Cannon | Defense | 4 |
| Large Cargo | Ship | 4 |
| Recycler | Ship | 4 |
| Science Ship | Ship | 4 |
| Cruiser | Ship | 5 |
| Nanite Factory | Building | 5 |
| Gauss Cannon | Defense | 6 |
| Large Shield Dome | Defense | 6 |
| Troop Transport | Ship | 6 |
| Battleship | Ship | 7 |
| Orbital Shipyard | Building | 8 |
| Plasma Turret | Defense | 8 |
| Titan | Ship | 10 |
The four races share the same building rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.
See all buildings or return to the codex index.