Erst Energie, sonst versickert die Wirtschaft.
Erzeugt Planetenenergie, ohne Treibstoff zu verbrauchen.
Ein Energiedefizit schwächt jede Mine. Solarkraftwerke holen die Kolonie aus den roten Zahlen und schützen künftige Ressourcenausbauten vor gedrosseltem Ertrag.
Hält die Minen auf vollem Ertrag und schafft Platz für weitere Energieverbraucher.
Building time depends on the planet’s Robotics Factory and Nanite Factory levels and on the universe speed, so it is not a fixed number.
Each level multiplies the previous cost by ×1.5, so each further level gets steadily more expensive the further you push it.
| To level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 75 | 30 | 0 |
| 2 | 113 | 45 | 0 |
| 5 | 380 | 152 | 0 |
| 10 | 2,884 | 1,154 | 0 |
| 15 | 21,895 | 8,758 | 0 |
None — available from the start, with no research or building gate.
The four races share the same building rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.
See all buildings or return to the codex index.