Bauzeiten im Spätspiel brechen auf.
Setzt selbstreplizierende Baueinheiten ein, die die Bauzeit massiv senken.
Nanite sind teuer, aber brutal effizient. Sie verwandeln lange Wartezeiten zurück in spielbare Entscheidungen und verstärken jede Infrastrukturwelle.
Macht Infrastruktur im Spätspiel praktikabel und schaltet den Ausbau der Orbitalwerft frei.
Building time depends on the planet’s Robotics Factory and Nanite Factory levels and on the universe speed, so it is not a fixed number.
Each level multiplies the previous cost by ×2, so each further level gets steadily more expensive the further you push it.
| To level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 500,000 | 250,000 | 50,000 |
| 2 | 1,000,000 | 500,000 | 100,000 |
| 5 | 8,000,000 | 4,000,000 | 800,000 |
| 10 | 256,000,000 | 128,000,000 | 25,600,000 |
| 15 | 8,192,000,000 | 4,096,000,000 | 819,200,000 |
| Requirement | Type | Level |
|---|---|---|
| Robotics Factory | Planet | 10 |
| Shipyard | Planet | 5 |
Every one of these must be met before Nanite Factory can be ordered.
| Unlocked | Type | At level |
|---|---|---|
| Orbital Shipyard | Building | 3 |
The four races share the same building rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.
See all buildings or return to the codex index.