Codex · Defenses

Light Laser

Vstupní laserová plošina s dobrou hodnotou v rané hře.

Base stats

Attack
100
Shield
25
Hull
200

Base values before research and race modifiers. Weapons Technology raises attack, Shielding Technology raises shields and Armour Technology raises hull, each by 10% of the base per level.

Cost to build

Metal
1,500
Crystal
500
Build time
1h 20min

Base shipyard time. Defenses share the shipyard queue, so Shipyard and Nanite Factory levels apply.

Requirements

RequirementTypeLevel
Laser Technology Research 1
Shipyard Planet 2

Every one of these must be met before Light Laser can be ordered.

How each race builds it

The four races share the same defense rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.

Terran Light Laser — Terran Directorate defense
Terran Light Laser
A conventional defense node designed for dependable layered protection.
Prism Light Laser — Auralith Concord defense
Prism Light Laser
Defense architecture built to bend incoming fire into layered shield fields.
Carapace Light Laser — Varkesh Brood defense
Carapace Light Laser
Static defense bioform grown to absorb punishment and punish close approaches.
Grid Light Laser — Synthera Assembly defense
Grid Light Laser
Predictive defense node linked into machine targeting networks.

More defenses

See all defenses or return to the codex index.

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