Geç dönem yapım süreleri kırılır.
Yapım süresini büyük ölçüde azaltan kendini çoğaltan yapıcılar devreye sokar.
Nanitler pahalıdır ama acımasızca verimlidir. Uzun bekleyişleri yeniden oynanabilir kararlara dönüştürür ve her altyapı dalgasını güçlendirir.
Geç dönem altyapıyı uygulanabilir kılar ve Yörünge Tersanesi gelişimini açar.
Building time depends on the planet’s Robotics Factory and Nanite Factory levels and on the universe speed, so it is not a fixed number.
Each level multiplies the previous cost by ×2, so each further level gets steadily more expensive the further you push it.
| To level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 500,000 | 250,000 | 50,000 |
| 2 | 1,000,000 | 500,000 | 100,000 |
| 5 | 8,000,000 | 4,000,000 | 800,000 |
| 10 | 256,000,000 | 128,000,000 | 25,600,000 |
| 15 | 8,192,000,000 | 4,096,000,000 | 819,200,000 |
| Requirement | Type | Level |
|---|---|---|
| Robotics Factory | Planet | 10 |
| Shipyard | Planet | 5 |
Every one of these must be met before Nanite Factory can be ordered.
| Unlocked | Type | At level |
|---|---|---|
| Orbital Shipyard | Building | 3 |
The four races share the same building rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.
See all buildings or return to the codex index.