Os recursos tornam-se poder.
Constrói naves e defesas planetárias mais depressa a cada nível.
O estaleiro transforma economia em transportes, sondas, defesas e poder de ataque. Sem ele, o crescimento fica local.
Desbloqueia naves mais fortes, produção de defesas e a progressão do Estaleiro Orbital.
Building time depends on the planet’s Robotics Factory and Nanite Factory levels and on the universe speed, so it is not a fixed number.
Each level multiplies the previous cost by ×2, so each further level gets steadily more expensive the further you push it.
| To level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 400 | 200 | 100 |
| 2 | 800 | 400 | 200 |
| 5 | 6,400 | 3,200 | 1,600 |
| 10 | 204,800 | 102,400 | 51,200 |
| 15 | 6,553,600 | 3,276,800 | 1,638,400 |
| Requirement | Type | Level |
|---|---|---|
| Robotics Factory | Planet | 2 |
Every one of these must be met before Shipyard can be ordered.
| Unlocked | Type | At level |
|---|---|---|
| Light Fighter | Ship | 1 |
| Rocket Launcher | Defense | 1 |
| Small Shield Dome | Defense | 1 |
| Solar Satellite | Ship | 1 |
| Light Laser | Defense | 2 |
| Small Cargo | Ship | 2 |
| Espionage Probe | Ship | 3 |
| Heavy Fighter | Ship | 3 |
| Civilian Transport | Ship | 4 |
| Colony Ship | Ship | 4 |
| Heavy Laser | Defense | 4 |
| Ion Cannon | Defense | 4 |
| Large Cargo | Ship | 4 |
| Recycler | Ship | 4 |
| Science Ship | Ship | 4 |
| Cruiser | Ship | 5 |
| Nanite Factory | Building | 5 |
| Gauss Cannon | Defense | 6 |
| Large Shield Dome | Defense | 6 |
| Troop Transport | Ship | 6 |
| Battleship | Ship | 7 |
| Orbital Shipyard | Building | 8 |
| Plasma Turret | Defense | 8 |
| Titan | Ship | 10 |
The four races share the same building rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.
See all buildings or return to the codex index.