Codex · Buildings

Solar Plant

Eerst energie, anders lekt je economie weg.

What it does

Wekt planetaire energie op zonder brandstof te verbruiken.

Een energietekort verzwakt elke mijn. Zonnecentrales halen de kolonie uit de rode cijfers en beschermen toekomstige grondstofupgrades tegen een geknepen opbrengst.

What it enables

Houdt de mijnen op volle opbrengst en schept ruimte voor meer energieverbruikers.

⛏ Resource Production Occupies a building field

Cost for level 1

Metal
75
Crystal
30

Building time depends on the planet’s Robotics Factory and Nanite Factory levels and on the universe speed, so it is not a fixed number.

Cost per level

Each level multiplies the previous cost by ×1.5, so each further level gets steadily more expensive the further you push it.

To levelMetalCrystalDeuterium
175300
2113450
53801520
102,8841,1540
1521,8958,7580

Requirements

None — available from the start, with no research or building gate.

How each race builds it

The four races share the same building rules but not the same hardware — each one names and renders it differently, and applies its own combat multipliers from its race profile.

Terran Solar Plant — Terran Directorate building
Terran Solar Plant
Standard Directorate infrastructure with broad operational reliability.
Lattice Solar Plant — Auralith Concord building
Lattice Solar Plant
Crystalline infrastructure grown around resonant mineral channels.
Brood Solar Plant — Varkesh Brood building
Brood Solar Plant
Organic infrastructure grown from biomass, nerve clusters and hardened carapace.
Assembly Solar Plant — Synthera Assembly building
Assembly Solar Plant
Machine infrastructure built from modular processors, forges and self-checking control loops.

More buildings

See all buildings or return to the codex index.

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